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Kitty Bear
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Posted - 2013.08.24 21:51:00 -
[1] - Quote
Tippia wrote:Throktar wrote:What is it about someone doing their own thing and running missions that bothers you? Aside from the fact that the way EVE is put together, the whole Gǣdo your own thingGǥ doesn't really existGǪ nothing. The problem with missions is that their effort:reward is out of whack. Quote:Also, so what if they are making a lot of isk, what concern of that is yours? It's a single economy. Any given activity spewing out ISK at an unreasonable rate is problematic.
so you'll be all about supporting some serious Incursion nerfs then
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Kitty Bear
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Posted - 2013.08.24 22:15:00 -
[2] - Quote
Rhivre wrote:So blitzing gives lots of isk. Do most people do this? Does a new char running L4 solo in a T1 with partial T2 fit T1 BS get 60m/hr, or are we talking someone in a T2 / faction fitted BS/T2 BS/Faction BS?
What is the training time for the latter vs the former. What is the income in a T1 battleship?
sorry but your asking the wrong questions those questions are irrelevant, all that's important is that you have the potential to make 60m per hour and obviously if your not making 60m per hour, your a slack-jawed low brow who should biomass in shame.
that's not a personal insult aimed at you by the way that's the clarification of the arrogant, self important attitude of certain people, based solely on the 'we've been here longer than you, so your a scummy scrub' mentality. |

Kitty Bear
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Posted - 2013.08.26 03:24:00 -
[3] - Quote
Sergeant Acht Scultz wrote: what you can do in high sec in PERFECT safety.
but if you don't undock you cant complete any missions ....
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Kitty Bear
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Posted - 2013.08.26 09:43:00 -
[4] - Quote
stoicfaux wrote:Kitty Bear wrote:Sergeant Acht Scultz wrote: what you can do in high sec in PERFECT safety. but if you don't undock you cant complete any missions .... Not true. There is one mission you can do without undocking; War Situation (the courier version.) If you have reports in your hangar, accept mission, click complete. A one second mission that provides 18,000 LP/min. 
one out of how many ......
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
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Kitty Bear
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Posted - 2013.08.26 14:03:00 -
[5] - Quote
Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit.
not dangerous does not equal perfect safety
non-consensual pvp is always a possibility once you hit the undock button just because it's less likely to happen in hi-sec does not mean it is never going to happen. not all gankers gank for shiny loots or faction item laden kill-mails,
some just gank people for the hell of it and being/playing smart won't stop it happening. |

Kitty Bear
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Posted - 2013.08.29 23:41:00 -
[6] - Quote
Domanique Altares wrote:Onictus wrote:Trudeaux Margaret wrote:Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!) So tell me how the hell you blitz a plex? The same way you blitz a mission. Kill only what you need to kill to get your loot, and go.
So really it's blitzing that needs to go not killed ALL the rats, the mission ain't over
and before you start to complain no it won't increase the isk/hr ratio of mission running, it will reduce it. total bounty payments will increase, but the time taken will be longer
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Kitty Bear
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Posted - 2013.08.29 23:48:00 -
[7] - Quote
Webzy Phoenix wrote:Malcanis wrote:The pay is fine; the risks are far too low. Malcanis wrote:Then we change the nature of missions The thing that is most disturbing, is that we have CSM's with a clear bias and agenda, and who's opinions 100% benefit themselves and their low-sec/null-sec buddies... but not what is in the best, long-term, interests of the game. All of the "risk v reward" arguments are one-sided, self-serving, and deeply flawed. Unfortunately, it is obvious what the "thoughts and opinions" of the player community this CSM is communicating to CCP.  The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates". If you are successful in getting your agenda implemented, and you begin funneling all the PvE players into Low-Sec so they can be target practice for those who are getting bored gate-camping for noobs, it might be great for you and your buddies (for a while), but it will be ultimately bad for the game and will result in losing a lot of players.
I think you'll find ccp are aware of this possibility
they can datamine a massive amount of info from the game logs, and you can bet real-money that they log stuff you might not think they were logging
ccp will know who missions for how long how many missions were accepted how much ISK is injected into the economy how many LP's are earned what those LP were spent on
ccp IS the NWO when it comes to ingame data collection |

Kitty Bear
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Posted - 2013.08.30 16:12:00 -
[8] - Quote
Snagletooth Johnson wrote: Does that mean they also are aware of what, um, short documentaries on human biology, watch while mining
do you use the IGB ........ |

Kitty Bear
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Posted - 2013.09.03 23:12:00 -
[9] - Quote
Little Dragon Khamez wrote:baltec1 wrote:Caliph Muhammed wrote:baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec.
Running around in a shiffit cruisers in nullsec is no more riskier than a multi billion dollar blingship in hisec. I don't see the issue. Assuming of course this statement is even close to true. Risk versus reward is not an absolute. You are not taking more risk just by the virtue of being in nullsec. Its all situation dependent. What nullsec wants to do is convince CCP that they must be making 50-100 times the income of hisec just by virtue of the little red sec number. So you dock up when a neut enters local in high sec? You get hotdrops? You can be kicked out of you station system? Sorry but high sec is damn near perfect safety and null if far from that. The issue is that there is no reason to take on the much higher risks of low and null while level 4s offer around the same income with near perfect safsty. That's horse ****, high sec is not perfect safety, you've obviously never been wardecced. Take a look at the map most days more people die in highsec than in low or null. I've lived in null and if you are in the right corp and blue to lots of people, you can farm isk all day long. It's safer than highsec.
you never see the isk/hr or total isk earned comparisons presented in population density factors either .... not that i'm claiming that certain people deliberately misrepresent any information they present of course
people presenting data that only supports their point of view ..... inconceivable |

Kitty Bear
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Posted - 2013.09.05 13:30:00 -
[10] - Quote
Jenn aSide wrote:
Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day......
but, from all the whinging threads that get posted in GD
people go AFK in nul-sec all the time, for hours & hours at a time. |

Kitty Bear
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Posted - 2013.09.05 18:23:00 -
[11] - Quote
MatrixSkye Mk2 wrote:Caliph Muhammed wrote:My argument is that the numbers you linked do not show me any substantiated reason to believe EVE's economy is in trouble or that there is too much money in the economy. You're being taken on a spin. My advice is just to let him have the last word.
yup ... it's the Sheldon approach to discussion & debate.
Tippia wrote:Caliph Muhammed wrote:THIS is a list of various sources of wealth in EVE. It details nicely the various sinks and sources. It is NOT evidence of a problem or an imbalance. GǪand your argument for why you draw a different conclusion based on that and the other evidence provided isGǪ what, exactly?
In fairness that linked data cannot be used to prove or disprove anything. The data provided for NPC Bounties may be valid and factual for a specific period
But which NPC's are they Hi-sec Mission NPC's Sov-nul NPC's npc-nul NPC's
If that figure represents multiple sources of NPC, then without the breakdown of the distribution of those sources, the data is just as irrelevant.
The data is meaningless, irrelevant and proves NOTHING for either viewpoint.
[edit] I may indeed be wrong But that doesn't mean that you are right. |

Kitty Bear
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Posted - 2013.09.05 20:53:00 -
[12] - Quote
Tippia wrote:Little Dragon Khamez wrote:yes Tippia but what I've proved from my own real experience of playing eve is that the whole premise of this thread is absurd. No flying anything that is not T3 can possibly get anywhere near 60 million an hour, hence there is no problem and mission L4 missions do not need to be nerfed. Sure there is, but not necessarily for that particular reason. The reason I'd like to see them nerfed is because this would open up for a better activity ecology and, consequently, a far more granular approach to income balancing. I don't think L4s should offer the kind of high-end income it currently allows for, but rather be a natural stepping-stone towards something else. The numbers you're seeing should be the upper end of what they offer rather than some kind of half-mediocre medium. Even without your escape-hatch to Stain, you should be chomping at the bit and thinking that yeah, no, time to move onGǪ GǪand actually have the option of doing so. Of course, for many, this might not turn out to be any appreciable nerf at all GÇö they simply aren't running L4s at the efficiency where they hit that ceiling, and that's perfectly fine. All of this is something (almost) completely separate to the discussion of ISK and material flow, where the core argument isn't really about nerfing anything, but about skewing the income more towards items and trade-ins (e.g. loyalty points). Here, L4s present a problem by only trending towards that type of income once you get to the high end (the aforementioned 60M/h-and-up tier). And finally, there's a third tangent (that hasn't shown up that much in this thread), which is the overall discussion of how much you're GÇ£supposed toGÇ¥ be able to earn in different parts of spaceGǪ
but that's what LP, Salvage & loot drops are
trade ins
they have no intrinsic value in of themselves other than what people are people to pay for them just the same as moon goo just the same as ore & minerals
the isk faucet of missions is purely Bounties and Agent Payments
and the answer to your 3rd tangent whatever CCP want it to be |

Kitty Bear
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Posted - 2013.09.07 03:55:00 -
[13] - Quote
La Nariz wrote: ~~~~Highsec is Safe~~~~
the acid test to your argument in the format of a nice straight forward multiple choice question
your task - choose the correct answer, A or B
Q: Can one player shoot at a different players ship in high security space.
A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe
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Kitty Bear
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Posted - 2013.09.07 04:01:00 -
[14] - Quote
Tiberius Licinius wrote:Kitty Bear wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
the acid test to your argument in the format of a nice straight forward multiple choice question your task - choose the correct answer, A or B Q: Can one player shoot at a different players ship in high security space. A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe I'm not sure the word "safe" means what you think it does. Why did you add so many spaces to your post?
stop stonewalling
answer the question A or B
I made it as simple as possible for the less gifted amongst you |

Kitty Bear
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Posted - 2013.09.07 04:32:00 -
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Tiberius Licinius wrote:
"Safe" is a very relative term. You seem to prefer simple ideas, so that's what I shall use in my examples. Let's pretend hi-sec is a house. You can lock the doors, bar the windows, install a burglar alarm, hire some private security, maybe even purchase your own gun. You've created a relatively safe house. The only way to enter or destroy it at that point is to do something extreme, such as bulldoze it or commit arson. Such extreme acts will, naturally, incur the wrath of local law officials.
In null-sec, the house is gone. There are very few locks or bars available for your own protection. As there is no official police force, violent acts must be avenged by your community or you will all become vulnerable to further aggression. It's also some of the most fun you can have in an MMO where a large percentage of the player base considers staring at rocks engaging and worth their spare time.
If you're interested in seeing the real EvE online, I would be more than willing to sponsor you in to GoonWaffe once I have received your security deposit.
Irrelevant, and it doesn't answer the question As for the simplicity, the concept of safety is simple in of its self. Something is safe, or it is not.
So once again the question that you seem determined to NOT answer, your task - choose the correct answer, A or B
Q: Can one player shoot at a different players ship in high security space.
A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe
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Kitty Bear
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Posted - 2013.09.07 04:49:00 -
[16] - Quote
Tiberius Licinius wrote:Kitty Bear wrote: Irrelevant, and it doesn't answer the question As for the simplicity, the concept of safety is simple in of its self. Something is safe, or it is not.
So once again the question that you seem determined to NOT answer, your task - choose the correct answer, A or B
Q: Can one player shoot at a different players ship in high security space.
A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe
I apologize that my point remains elusive to you; however, I feel I have made my point well. Perhaps if you were less intent on arguing and trolling, constantly repeating your question, we would be able to have a civil discussion. I have no interest in engaging you in a slap fight.
I'm not trolling, I'm discussing the point of view raised by 1 nul-sec dweller, the statement made was "Highsec is safe" and I'm having to repeat the question because you constantly refuse to answer it.
I would like to you refer to this --> Argument Pyramid Trolling would be the 2 bottom tiers
and my question still stands which is correct, A or B
The correct Answer of course highlights the incorrect part of the original statement, made by ... well whom ever. I'm contradicting/refuting Your avoiding answering |

Kitty Bear
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Posted - 2013.09.07 05:03:00 -
[17] - Quote
Alavaria Fera wrote:Highsec is so risky, we need to reward them more
Contradiction
at least it's moving in the right direction. |

Kitty Bear
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Posted - 2013.09.07 05:27:00 -
[18] - Quote
Tiberius Licinius wrote:Kitty Bear wrote:I'm not trolling, I'm discussing the point of view raised by 1 nul-sec dweller, the statement made was "Highsec is safe" I would like to you refer to this --> Argument PyramidTrolling would be the 2 bottom tiers and my question still stands which is correct, A or B The correct Answer of course highlights the incorrect part of the original statement, made by ... well whom ever. Thank you for your concern with my posting, though I assure you I am well aware of the rules of the communicatory process. Unfortunately, I feel it is necessary to point out the unabbreviated form of "hisec", which is "high security". While you may be shot at, there are rather dire consequences compared to low and null security regions. This, again, indicates the relativity of the word "safe". I believe that identifying the intricacies of this game in as simple a summation as A or B may lead to misinformation as well as misunderstanding between players. Perhaps you would understand if you spent some time as a part of the Swarm? I am willing to waive a portion of your security deposit, should you wish to explore the part of EvE online that gaming journalists are actually interested in telling you about.
nope, it's basic game mechanics eve's game mechanics
you can obnubilate all you like it is clear however, that you are incapable of refuting my point of view |

Kitty Bear
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Posted - 2013.09.08 10:15:00 -
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Little Dragon Khamez wrote:
I shouldn't have to follow any evidence trail. It should be presented in order for us to understand a coherent argument. If I argued against or for global warming you would expect me to provide solid peer reviewable facts that either support my argument that warming is somehow happening or that it isn't. It's no good me saying to you to visit your local library or even worse get on the internet, or that google is your friend, because naturally enough I might not find the same sources that you are relying upon to support your argument. This is intellectual laziness or a big fat dishonesty shield....
There is only 1 entity that has the factual accurate data that Tippia et al alleges to posses. and CCP aren't publishing it, they haven't done so now for several years.
In short, as CCP don't publish the data, Tippia, Malcanis etc. are just posting opinion and guesswork
Opinion is not factual Guestimates are not accurate data
therefore you can freely ignore them and their pointless, baseless arguments. |
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